The Battle of Latoilette; Some afterthoughts - Like most
At my request, we opted for a variation in command and control in this game also. Normally, we dice at the outset to determine who will go first, with the winner making the determination. After this is done, the moving side rolls a die for each brigade, with the number of pips indicating the number of active units for that turn. Ardoberg-Holstein held to this rule. St. Maurice, however, opted to roll one die for each command; left, center and right. This created a situation where, while as strong as A-H, St. Maurice was hampered with serious control problems which limited the effectiveness of any potential attack (for similar results see the 1870-71 war between France and Prussia). The right wing, for example, with seven units in it's command, was never able to activate all of it's units in a single move. Given the history and character of St. Maurice, I kind of liked it. Well, I really didn't like it, but it did seem to accurately portray my glittering, but inept, general staff.