Firstly, I need to display the most recent unit addition to les hommes de St. Maurice. Presenting (ta da!!) His Majesty's Engineers, Sappers and Miners.
This may not be the best of pictures, but will do until I can take a more formal shot. Of course maybe seeing them from the back would be the best way to display all the St. Maurice units. I've wanted a unit of engineers for some time although currently our rules have no place for them. I'm envisioning a unit that combats as militia, can detach it's companies to operate independently on such projects as sapping, intrenchments and earthworks with tasks agreed-upon before the battle begins. They can augment regular combat units to throw up make-shift defenses over a fixed period of time (3 turns say) as long as the unit doesn't come under fire or melee. More on this as we begin to solidify a rule. The figures are all Surens and the wagon is from Blue Moon Miniatures. By the way, for those of you interested in seeing what passes for an opponent to St. Maurice, please refer to http://ardoberg.blogspot.com (although why you would want to is anyone's guess.
coming soon: The Real Battle of Lesser Horkheimer (or Vichyssoise as it is now called)
3 comments:
A five-month absence is much too long, sir. Welcome back.
-- Jeff
Welome back indeed!
A nice and extremely useful addition to the Armed Might of St. Maurice. His Majesty's Engineers, Sappers and Miners are well-equipped, but given their peculiar duties I fear they will be at pain to keep their uniform clean (of course they are supposed to take off their heavy coat when working).
Very nice (I detect someone in there holding a stop sign...)
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